Astral Weaver (Mythic)
Value
10,000,000Rarity
LegendaryTier
S TierDemand
ExtremeTrend
RisingDescription
A cosmic Mythic support who weaves reality itself. Astral thread connects all allies, sharing 20% of buffs between them.
Item values and tier rankings for Anime Vanguards.
| Name | Value | Tier | Rarity | Demand | Trend | Description |
|---|---|---|---|---|---|---|
| Astral Weaver (Mythic) | 10,000,000 | S Tier | Legendary | Extreme | Rising | A cosmic Mythic support who weaves reality itself. Astral thread connects all allies, sharing 20% of buffs between them. |
| Void Reaver (Mythic) | 9,750,000 | S Tier | Legendary | Extreme | Rising | A dark Mythic juggernaut who feeds on enemy deaths. Void feast consumes fallen enemies to permanently increase his stats by 2% per kill, stacking... |
| Eclipse Aegis (Mythic) | 9,500,000 | S Tier | Legendary | Extreme | Rising | A limited banner Mythic DPS carry with shield break synergy and extremely low rerun odds. Eclipse-themed attacks pierce enemy barriers, making... |
| Sunburst Paladin (Mythic) | 9,250,000 | S Tier | Legendary | Extreme | Rising | A holy Mythic defender who converts damage blocked into healing for the team. Sunburst retaliation deals holy damage to all attackers equal to... |
| Doom Harbinger (Mythic) | 8,200,000 | S Tier | Legendary | Extreme | Stable | A dark Mythic prophet who foresees and manipulates fate. Doom prophecy marks an enemy for death, causing them to take 100% more damage for 8... |
| Yhwach (Almighty) | 8,175,000 | S Tier | Legendary | Extreme | Stable | The Quincy King with the Almighty. Can see and change all futures. |
| Ichigo (True Bankai) | 8,150,000 | S Tier | Legendary | Extreme | Stable | Ichigo's true dual-wielding form. The ultimate hybrid power. |
| Aizen (Hogyoku) | 8,100,000 | S Tier | Legendary | Extreme | Stable | Aizen fused with the Hogyoku. Near-immortal with hypnosis powers. |
| Phoenix Warden (Legendary) | 1,400,000 | A Tier | Legendary | Extreme | Rising | A firebird-themed Legendary tank who resurrects upon death. Rebirth revives Phoenix Warden with 100% health once per wave, burning all nearby... |
| Nova Archer (Mythic) | 1,375,000 | A Tier | Legendary | Extreme | Rising | A meta single-target Mythic unit prized for boss waves and leaderboard clears. Nova arrow attacks deal concentrated damage to single targets,... |
| Starweaver (Legendary) | 1,350,000 | A Tier | Legendary | Extreme | Rising | A cosmic Legendary mage who manipulates constellations into attacks. Starfall summons meteors targeting the 5 strongest enemies for 8 seconds. |
| Ichigo (Horn of Salvation) | 892,500 | A Tier | Legendary | Very High | Stable | Ichigo's hollow-quincy hybrid form. Massive power boost. |
| Yamamoto (Bankai) | 890,000 | A Tier | Legendary | Very High | Stable | The strongest shinigami captain with east bankai. Burns everything to nothing. |
| Kenpachi (Bankai) | 885,000 | A Tier | Legendary | Very High | Stable | Kenpachi's released bankai. Berserker mode with massive physical power. |
| Blade Dancer (Legendary) | 880,000 | A Tier | Legendary | Very High | Stable | A graceful Legendary warrior who dual-wields ethereal blades. Blade dance spins rapidly, dealing damage to all enemies in a wide radius over 4... |
| Shadowblade (Legendary) | 877,500 | A Tier | Legendary | Very High | Stable | A stealth Legendary assassin who remains invisible until attacking. Shadow strike from invisibility deals 400% damage and applies a 6-second bleed. |
| Gremmy (Visionary) | 872,500 | A Tier | Legendary | Very High | Stable | A Quincy who can imagine anything into reality. Reality warping power. |
| Storm Valkyrie (Legendary) | 867,500 | A Tier | Legendary | Very High | Stable | A Legendary unit with high uptime burst ultimate that scales dramatically with critical hit support teams. Thunder spear attacks rain down on... |
| Gerard (Miracle) | 862,500 | A Tier | Legendary | Very High | Stable | A Quincy who grows stronger from miracles. Immortal with scaling power. |
| Venom Stalker (Legendary) | 180,000 | B Tier | Legendary | Very High | Rising | A poison-themed Legendary assassin with stacking venom debuffs. Venomous bite applies a lethal poison that deals 5% max health per second for 10... |
| Chrono Warden (Legendary) | 177,500 | B Tier | Legendary | Very High | Rising | A Legendary time-freeze utility unit that remains in high demand for nightmare mode content. Chrono fields halt enemy advance for 6 seconds,... |
| Rukia (Bankai) | 127,500 | B Tier | Legendary | High | Stable | An absolute zero bankai. Can freeze at the molecular level. |
| Pernida (Compulsory) | 125,000 | B Tier | Legendary | High | Stable | A hand-like Quincy with nerve control. Creepy but effective. |
| Hitsugaya (Adult Bankai) | 122,500 | B Tier | Legendary | High | Stable | Adult Toshiro with complete ice domain. Freezes everything in range. |
| Uryu (Antithesis) | 120,000 | B Tier | Legendary | High | Stable | A schrift that reverses events. Strong utility with damage reversal. |
| Askin (Deathdealing) | 117,500 | B Tier | Legendary | High | Stable | A Quincy who controls lethal doses. Poison mechanic with thresholds. |
| Byakuya (Bankai) | 115,000 | B Tier | Legendary | High | Stable | A thousand blade bankai with beautiful petals. Strong AoE and precision. |
| Crystal Guardian (Legendary) | 112,500 | B Tier | Legendary | High | Stable | A crystalline Legendary defender who grows crystal spires from the ground. Crystal wall blocks enemy movement for 8 seconds. |
| Shunsui (Bankai) | 110,000 | B Tier | Legendary | High | Stable | A bankai that forces games with deadly rules. Strong hax abilities. |
| Mayuri (Bankai) | 107,500 | B Tier | Legendary | High | Stable | A poison and modification bankai. Strong debuffs and poison damage. |
| Lille Barro (X-Axis) | 105,000 | B Tier | Legendary | High | Stable | A Quincy with piercing shots that pass through anything. Strong penetration. |
| Soul Pyre (Legendary) | 91,750 | B Tier | Legendary | High | Fluctuating | A Legendary fire DoT stacker whose value spikes when new burn traits are introduced. Soul flame attacks leave persistent fire patches that damage... |
| Blood Knight (Rare) | 62,000 | B Tier | Rare | High | Rising | A Rare vampiric warrior who heals from dealing damage. Bloodthirst recovers 15% of damage dealt as health. |
| Phantom Duelist (Rare) | 61,500 | B Tier | Rare | High | Rising | A Rare dash-heavy assassin unit that rapidly clears rush waves with phantom blade attacks. Phantom step teleports behind the highest priority... |
| Bone Shaper (Rare) | 61,000 | B Tier | Rare | High | Rising | A Rare necromancer who constructs bone walls and skeleton warriors. Bone prison traps an enemy in a cage of bones for 5 seconds. |
| Celestial Conductor (Rare) | 40,000 | B Tier | Rare | Medium | Stable | A Rare support unit that channels celestial energy to provide team-wide buff auras. Celestial harmony increases all allies' critical damage by 30%. |
| Tempest Caller (Rare) | 39,750 | B Tier | Rare | Medium | Stable | A Rare storm mage who commands lightning and wind. Tempest fury summons a localized thunderstorm that strikes random enemies every second for 10... |
| As Nodt (Fear) | 16,750 | C Tier | Legendary | Medium | Stable | A fear-inducing Quincy with thorn abilities. Psychological warfare. |
| Renji (Bankai) | 16,500 | C Tier | Legendary | Medium | Stable | A monkey-snake bankai with power extension. Solid mid-tier unit. |
| Bazz-B (Heat) | 16,250 | C Tier | Legendary | Medium | Stable | A Quincy with burner finger heat. Moderate fire damage. |
| Witch Hunter (Rare) | 9,650 | C Tier | Rare | Medium | Rising | A Rare anti-mage specialist who silences enemy casters. Witch bane disables all enemy abilities for 4 seconds. |
| Trap Master (Uncommon) | 6,700 | C Tier | Uncommon | Medium | Rising | An Uncommon tactical unit who places explosive traps on the battlefield. Spike trap deals damage and stuns the first enemy to step on it. |
| Atlas Golem (Rare) | 6,300 | C Tier | Rare | Low | Stable | A Rare tanky frontline unit that pairs with stun cores to create value stalls. Atlas stone fists pound the ground, creating tremors that slow... |
| Ironclad Defender (Rare) | 6,200 | C Tier | Rare | Low | Stable | A Rare tank in full plate armor with a massive tower shield. Phalanx formation reduces damage taken by all allies behind him by 40%. |
| Tech Specialist (Rare) | 6,100 | C Tier | Rare | Low | Stable | A Rare engineer who deploys automated turrets. Sentry turret lasts 15 seconds, firing at the nearest enemy. |
| Dawn Medic (Uncommon) | 4,350 | C Tier | Uncommon | Low | Stable | An Uncommon healing unit reliably used in early nightmare clears. Dawn light pulses restore ally health and provide minor regeneration buffs to... |
| Arcane Sniper (Uncommon) | 4,275 | C Tier | Uncommon | Low | Stable | An Uncommon long-range magic unit firing arcane bolts with extreme range. Arcane precision increases damage by 50% against targets above 80%... |
| Flame Dancer (Uncommon) | 4,175 | C Tier | Uncommon | Low | Stable | An Uncommon fire mage who dances while casting, making her harder to target. Flame whirl spins fire around her, damaging nearby enemies. |
| Forest Druid (Uncommon) | 2,975 | C Tier | Uncommon | Low | Falling | An Uncommon nature support who grows healing plants on the battlefield. Life bloom creates a patch of flowers that heal allies standing in it for... |
| Frostline Scout (Uncommon) | 2,550 | C Tier | Uncommon | Low | Falling | An Uncommon budget slow unit with easy availability from starter banners. Frost arrows reduce enemy movement speed by 40%, but high supply from... |
| Squire (Common) | 950 | D Tier | Common | Very Low | Stable | A Common apprentice knight with basic sword training. Sword slash deals standard physical damage with no special effects. |
| Pulse Starter Pack (Common) | 915 | D Tier | Common | Very Low | Stable | A Common starter bundle containing basic units and resources. Includes 3 Common units, 500 gold, and 10 summon tickets. |
| Rogue (Common) | 870 | D Tier | Common | Very Low | Stable | A Common stealth unit with basic dagger attacks. Sneak attack deals double damage from behind enemies. |
| Crimson Cadet (Common) | 590 | D Tier | Common | Very Low | Falling | A Common entry banner filler unit often used to balance trade values. Basic crimson energy slash provides minimal wave clear but serves as... |
| Novice Mage (Common) | 530 | D Tier | Common | Very Low | Falling | A Common apprentice mage with basic fireball spell. Single target magic damage with no special effects. |
| Grunt (Common) | 500 | D Tier | Common | Very Low | Falling | The most basic enemy-fodder tier unit. Armed with a crude club and minimal armor. |